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Logitech G Hub vs onboard Memory manager

2025-10-31
logitech, ghub, onboard, memory, manager

The following explains that Logitech offers two main tools for configuring gaming devices: G HUB and Onboard Memory Manager (OMM). Both allow customization of DPI, button assignments, and lighting, but each serves a different purpose depending on your needs.

  • G HUB is ideal for users who want full control and automation across games.
  • Onboard Memory Manager is better suited for users who value portability and simplicity.

G HUB

  1. Best for: Users who need advanced customization, per-game profiles, or dynamic lighting effects.
  2. Advanced profile management with automatic game detection
  3. Custom macros and multi-key actions
  4. Adjustable DPI stages, report rate, and lighting effects
  5. Cloud synchronization and integration across multiple Logitech devices

  • Features
  1. Advanced profile management with automatic game detection
  2. Custom macros and multi-key actions
  3. Adjustable DPI stages, report rate, and lighting effects
  4. Cloud synchronization and integration across multiple Logitech devices
  • Advantages
  1. Easy to switch profiles based on running applications
  2. Supports complex scripting and macro functions
  3. Provides extensive customization and visual controls
  • Limitations
  1. Requires background software to be running
  2. Slightly higher resource usage
  3. May experience occasional bugs after updates

Onboard Memory Manager (OMM)

  1. Best for: Users who prefer a simple setup stored directly on the device, ideal for use on multiple computers without installing software.
  2. Configures DPI levels, polling rate, button remaps, and static lighting
  3. Saves settings directly to device onboard memory
  4. Does not require G HUB or any background software
  • Advantages
  1. Portable – device retains settings across different PCs
  2. Lightweight and stable
  3. No dependency on Logitech software or drivers
  • Limitations
  1. Limited number of onboard profiles (varies by device)
  2. No macro recording or dynamic lighting
  3. No per-game automation or cloud sync

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